The client would like to conduct market research to find out which target market and target audience would be suitable and interested in this new game, before they officially launch the game into the selected market.
The study was conducted through a short 15 minutes online survey across US and Europe countries, with 50% of respondents from US and 50% from Europe countries. The 100 respondents were gamers and crypto enthusiasts.
We created 4 different personas from the survey, and the American respondents were more interested in the game than European respondents. However, there were mixed reactions towards the theme and the graphics of the game. Lastly, respondents prioritized the ‘genre of the game’ as the most important factor in choosing to play an NFT game, which was ‘action-adventure’ instead of ‘turn-based strategy’.
With the feedback gathered from the respondents, the client can work on improving the game further before they start preparing to launch the game into the market.
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