The client would like to conduct market research to find out which target market and target audience would be suitable and interested in this new game, before they officially launch the game into the selected market.
Segmentation of target audience
How much users would spend in-game through NFT games
What makes users want to play the game/ similar games given the unique genre
Sustainable product life cycle
Validate value proposition
Distribution channel
Explore and validate revenue streams
Approach
The study was conducted through a short 15 minutes online survey across US and Europe countries, with 50% of respondents from US and 50% from Europe countries. The 100 respondents were gamers and crypto enthusiasts.
Findings
We created 4 different personas from the survey, and the American respondents were more interested in the game than European respondents. However, there were mixed reactions towards the theme and the graphics of the game. Lastly, respondents prioritized the ‘genre of the game’ as the most important factor in choosing to play an NFT game, which was ‘action-adventure’ instead of ‘turn-based strategy’.
Application
With the feedback gathered from the respondents, the client can work on improving the game further before they start preparing to launch the game into the market.
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